![]() Its pretty fun to jump from one character to another and move the teams around the map so that yer buddies wil lay down cover fire which allows you to progress further. This is pretty cool since as you complete each mission you get an even more specialized soldier with even cooler weapons to take into combat. At the missions start you get to pick which guys are going to go on the missions and which weapons they'll use. Gameplay: Basically you get to control two teams of four dudes. ![]() You control an elite team of specialized soldiers and take out different baddies around the globe. Most people have a pretty good idea about what GR is about. Overall: Not being a fan of squad based shooters I decided to get this game to see what all the hubub was about, and decide whether or not I could get into this sort of game. The vehicle sounds are realistic and the tank sounds amazing when it shoots, puts you in the middle of the action. Sound: The weapons and players voices are awesome. Graphics: This game looks wonderful, the players, weapons, vehicles and environments all look very realistic. Very fun to play on Xbox Live, adds a great touch to an already perfect game. There are many weapons in this one, ranging from rocket launchers to just a handgun. Each level gets harder as you progress through the game. Gameplay: There are 15 intense missions which are very challenging. The game is set in Eastern Europe on the year 2008 where a war has broken out and you have to stop it. You play as a special elite team called the "Ghost" which consist of two teams of three players each. Ubi Soft and Red Storm made a great war game. This gives us a rough total percentage of the surface area taken up by “playable space.Overall: Tom Clancy, my favorite games to play. ![]() Basically, anything reasonably close to the shoreline is counted. Of course, that’s not quite the whole story because the vast majority of this area is water and two of the map’s major islands, Moa and Golem, aren’t yet a part of the game.īreakpoint’s playable area, then, is much smaller than this, and this is where the measurement starts to drift into guesswork rather than precise math.īecause Aroa’s islands don’t always take up entire grids and several parts of the maps are essentially inlets and fjords, I’ve had to make up a rule about what I consider “playable” and what is just empty space. There are 112.5 large rectangles (15 across, 7.5 down), which means Breakpoint’s entire map surface is a whopping is 2025 km 2 (112.5 x 18 km 2) or 781.9 mi². Now that we know each large rectangle is 18 km 2 it’s just a case of counting the total number of grid rectangles and adding them together to find the area of Breakpoint’s entire map surface. Large grid rectangles seen in regular map view Rectangles appear in two types depending on your zoom level: the smaller rectangles (max zoom) are 3 x 1.5 km and the larger rectangles (regular map view) are four smaller ones combined, which works out to 4.5 km 2 and 18 km 2 respectively. ![]() Note: I’ll be working in kilometers until the final measurement as those are the units used in-game.įirst, we measure the rectangle sizes and work out what surface area they represent. With the ability to measure in-game distance and a map that’s divided into rectangles, working out the total area of Breakpoint’s entire map is relatively simple. So how do we achieve this? Well, map measurement in video games is a bit of a tricky business, but thankfully it’s made a little easier in Breakpoint by a gridded map and Ubisoft’s signature waypoint systemīy gridded map I mean the gridlines that appear across the map and section off areas into rectangles and by waypoint system, I’m referring to the ability to drop a waypoint on the map and then check its distance from the player. So now that its sequel, Breakpoint, is out we couldn’t wait to jump in and do some rough calculations to see how it compares. In fact, at 170.2 mi², Wildlands is beaten only by Just Cause 3 on Twinfinite’s list of biggest open-world maps this console generation. The Ghost Recon series’ transition from a linear tactical third-person shooter to a sandbox stealth game has seen it feature some of the largest open-world maps ever in video games. ![]()
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